So aside from playing the usual games like Theatrhythm Final Fantasy and Nintendogs, I’ve continued with Infinite Undiscovery again.
Infinite Undiscovery
It was two days ago that I continued with this…and there are a lot of things that I dislike about the game…
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The exaggerated and dramatic voice acting (mostly with the female characters)
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The way the main character is treated.
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Capell’s personality with most women he encounters (main character)
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The lack of administration and clunky menu
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The chaotic battle system
- Optional quests that are easily missable.
1 has a lot to do with 2. The main character is treated like shit most of the time. He gets bossed around like no tomorrow and he gets insulted way too often. And that’s why he gets yelled at too quickly with these exaggerated voices, while he’s just being calm. When reading those points, they are common with other Jrpgs, but I feel they went too far with it here. It’s not funny to watch every single time.
3 is also something that you see in Jrpgs, but almost every woman you encounter? And all dialogue revolve around implied sex or how the boobs of one woman feels good? I found it more creepy than funny.
4…by lack of administration…I mean how things work with the menu and how that is very tedious with the game due to its playable 10+ characters. Characters can create objects, weapons, armour etc. But every character has certain traits…so every character can create specific things. In order to do that, you need to have that character in your party. You can’t create certain armour because you don’t play with that character currently. It is also very hard to check which items you can create that you are able to buy, then you have to walk all the way back to the character to check for sure. Items require many ingredients or materials to make. There are many items you can get in the game. It would have been handy to be able to have a sort of encyclopedia with all the items and monsters that drop them for instance. That would make crafting items more effective and easier to do.
5, 6 and 7. The chaotic battle system has to do with the amount of playable characters on screen and how many subgroups there are with the characters that are not in your party. This is a very good idea in paper but it doesn’t seem to be very balanced. Most enemies die with an instant and there doesn’t seem to be much room for strategy due to how fast things go. Also…there are magic users in my party that have handy magic against certain enemies. The problem is, you can’t control other characters besides Capell and you can’t give them orders (besides through connect). At least not yet after 9 hours…And the battle system…I’m not feeling it due to all kinds of factors. It appears that when you attack enemies, it has no impact on them whatsover. There is no stun or delay animation. They just attack you while you’re attacking, leaving most combos unfinished. I also still don’t understand how the parry command work…I haven´t been able to use it.
Point 8 is something very common with older Jrpgs. This game has TONS of optional quests you can miss. This matter is made worse when you have optional quests that only show up when you connect with a certain character and have him follow you the whole time.
All this tediousness makes me not want to care about trying to seriously do the side quests, collect things or invest time with the crafting system for instance. The things I dislike about it might belong to how Jrpgs were back then…but I also feel that it does have issues. Weirdly though, I still want to continue and hope things get better.