Valve letting users sell Steam Workshop content...NOOOOT!!


#1

Valve is opening up the Steam marketplace a little bit wider. Today the company announced changes to its Steam Workshop user-generated content system that will allow creators to set prices for their mods and sell them to other users.

The new Steam Workshop marketplace will only work for games that have opted into the feature. The first game to use the new marketplace system is Bethesda Softworks’ open-world RPG The Elder Scrolls V: Skyrim, with more titles to follow in the coming weeks.

While Valve notes that the Steam Workshop hosts more than 24,000 free mods for the game, creators have already attached prices to mods for in-game items, quests, and other tweaks, like animations for fishing or changes to NPC behavior so they wear weather-appropriate outfits. Creators are able to set prices for their efforts, designating them as free, fixed price, or pay-what-you-want products.

“We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop,” Valve’s Tom Bui said. “User-generated content is an increasingly significant component of many games, and opening new avenues to help financially support those contributors via Steam Workshop will help drive the level of UGC to new heights.”

This is not the first time mod-makers have been able to earn money through their Steam Workshop creations, but the previous process for items to be made available for sale was more selective, with a handful of games allowing users to vote on items that the developers would then integrate into their games. It wasn’t until January of this year that the Workshop even added support for third-party games to sell user-made mods.

Valve said it has paid community creators more than $57 million since the Workshop opened in October 2011.

Also, http://www.gamasutra.com/view/news/241836/Game_mods_can_now_be_sold_on_the_Steam_Workshop_for_real_money.php


#2


#3

Monetization ruins everything. Thoroughly displeased.


#4

Time will tell but I somehow doubt this will improve the mod scene particularly. I hope I’m wrong.


#5

Agreed


#6

I can’t imagine ever paying for a fan-made mod for Skyrim.


#7

With the amount of time Bo put into a L4D mod, I can see charging some money for it.

I don’t ever see myself paying money for a mod though.


#8

At some point it with be better to just make a standalone game with the same engine.


#9

Who uses the steam workshop for Skyrim mods anyways? I wonder how the Nexus is going to handle the change.


#10

Lol, not at all Nick. A lot of time was spent on it, but it’s still a buggy curiosity project. I would feel awful charging a single cent for something like that :stuck_out_tongue:

Not to mention that it was like, remixed Valve content. Can’t sell that :slight_smile:


#11

Also, from what I gather Valve is raking in 75% of the mod sales…

Tha fuck!


#12

This post makes much more sense now. I didn’t realize that the first time.


#13

Valve is losing a ton of respect right now. Tons of tons.


#14


#15

This news is seriously bumming me out, guys.

The Golden Age of PC mods comes to an end.

It was a pleasure glitching with you, my friends.


#16

Well, to be fair they’re just monetizing their own platform. Until they enforce DRM on their games that prohibits mods from sources other than steam.

Which they will do one day.


#17

This is pretty shitty. I’m not going to support mods for sale. I don’t want them that badly. With that said, it’s totally awesome that people dedicate a shit ton of time into mods. Props to them for that.


#18

I think Valve just gets 25%, Bethesda gets the other 50%. Valve collects it on Bethesdas behalf.


#19

25% for the people making the actual mods is ludicrous


#20