Fallout 4


#41

Mechanically it’s a far more satisfying game than its predecessors, NPC writing honestly is pretty unintrusive, and I haven’t found a lot to be overly stupid, raiders still call ‘YOU’RE HIDING HUH?’ at a wall while you try and hunt them down but that’s the only real remaining nag I’ve found from past Bethesda Fallouts that’s left over. The world design is incredible and dense in ways that bethesda rpgs just haven’t been yet.

I think the only thing that’s graphically bugging me a lot right now is they’re still just smashing cars into the ground without adding, like bits of fender or some metal or rubble at times, and it’s weird looking, because they sometimes just seem to sink in the ground, this is made more irritating by the fact that stuff like foliage and buildings, and most of the ground textures themselves look phenomenal and carefully placed into the environment while the cars sometimes just don’t at all.


#42

cars are the new crates


#43

I’ve spent enough time with it to draw a few thoughts about Fallout 4.

  • This is in a sense, the Morrowind of Bethesda’s Fallout efforts, the thing about Morrowind was it represented kind of a perfect storm of circumstances, they had the time, drive and most importantly, the technology to realize what they were yearning for in past games, you can almost see Fallout 4 as the game Fallout 3 always desperately wanted to be, but never had the force to really drive home the idea with any sort of emphasis - Morrowind is kind of the end of an era for the studio, it’s the realization of the bethesda rpg they were trying to forge early on - and this is in many ways, the realization of the later 3d bethesda rpg, it’s where the technology and the personality that makes their games compelling really tick on all cylinders, instead of 2-3 at a time.

  • This is a world I want to walk in, take new routes in - Skyrim did this but the stuff in the world wasn’t compelling, it was just virtual tourism and you were always disappointed to find just a stupid gift shop with window dressing at the end of all the attractions - here I find myself poking into corners, hoping to find some scene, some story, you do a lot - but you also find nothing on occasion, this really does a lot for me - it makes the world breath, not every room has to have some kind of coin or chest, or thing in it, sometimes the back of a truckwreck has already been cleaned out - sometimes the stories are only hints. It feels like an old place.

  • The surprising legendary enemies throw a wrench into combat in a big way, I’m at level 15 right now and reasonably equipped, and now I’m starting to see the big mean stuff come out of the corners of the wasteland, and it feels really good to see enemies that can just mess you up, really, really badly (I had to flee a behemoth recently because my guns were going to do NOTHING to it at my level) just littered throughout the world.

  • The map is really, really smartly designed, you want to walk and journey back and fourth because each time I do make the hike between areas, I’ll almost always find some new little detail, or sometimes big details, entire questlines just off to the side, there’s so much stuff you’re never told about. The game feels so very big that at about 14 hours, I still feel like I’m setting my feet into the world and I’m always learning new things.

This is a very, very good rpg, for certain.


#44

Just started. This game will dominate me for the next few weeks.


#45

Had a place bug out on me pretty bad yesterday. There’s supposed to be a special melee weapon at this quarry (Dunwich borers), but I went to the bottom of this place, there’s 2 mini-nukes that are supposed to go along with the weapon, but the weapon just isn’t there.

Just gonna console it in, I guess.


#46

this game is way better than f3 thats for sure


#47

#48

There’s a skeleton in another room with a pen in its neck


#49

Tears


#50

I bet Bethesda didn’t see that one coming.


#51

lol the vault tec door salesman guy survives as a ghoul


#52

http://www.nexusmods.com/fallout4/mods/1235/?

best mod


#53

I just played this game 4 days straight, stopping only to eat and sleep. Still haven’t even met up with Nicky Valentine yet.

It’s p good.


#54

At about 50 hours in, I’d say that it’s kind of a mistake to not take sides and do the important side-quests not alongside the main story quests, which I don’t think I’ve beaten yet - as the little intertwining bits really elevate what initially seems like disjointed writing, how things kind of weave together is really interesting, seeing where your bets in different factions end up along the particulars of the story itself. I’m currently working with The Railroad and the institute at the moment, it’s fun playing double-agent in this game, and way more viable than in past fallout games.


#55

My build is mostly charisma and perception based at the moment, nothing in strength, bare minimum into endurance and agility and intelligence are the next highest skills after those two, the game feels like it forces you to be weirdly specific or really middle of the road with your skill placements sometimes, I like it.


#56

Started a new file today.

10 CRH

10 LCK


#57


#58

#59