Bloodborne


#21

I was never interested in owning game-themed hardware. Even if it’s a cool design, it’s tacky.


#22

A quick recap for the uninitiated. As you play through Bloodborne you’ll obtain various items that you can use to perform rituals in the game’s central hub area. These rituals serve to open up a Chalice Dungeon.

The size – and difficulty – of each dungeon will vary, as will the enemies and boss fights you encounter. Once you’ve defeated the Chalice Dungeon boss you can save and replay the dungeon, or perform a new ritual to bring forth a brand new challenge that’s unique to your game. Like I said, Bloodborne is going to be with you for a good long while!


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#26

sample of Japanese CE





#27

That’s much nicer than the European CE. I’m getting the cheap regular version since I don’t care about a physical soundtrack or a tiny artbook.


#28

I’m a bit disappointed that none of them come with a mini guide book.


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#33

I just realised that the woman you hear in that trailer is the Maiden in Black from Demon’s Souls.


#34

We’re still in fucking February. Here’s some good alpha footage of a decent player with commentary.


#35

#36


Darkbeast Paarl

A malformed beast enveloped in blue lightning.
With a long body made of only bones, and a wrinkle-covered skull, people say this beast must be very old, very ancient.Or perhaps, it is a descendent of the city of the plague of beasts.


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#39

The Japanese Bloodborne site was updated with new online play details.

Translated:

  • Co-op is still the same as in the network alpha, hosts use a Lulling Bell to request help and the game automatically matches them to a helper who has used the Small Resonant Bell (there are no summon signs in Bloodborne)
  • Co-op ends when a boss is defeated or the host or guests die, or the host uses Parting Shot on a guest
  • Players can create a “Watchword” of 8 characters that will allow them to co-op with only people who have the same Watchword. This does not work for PVP.
  • You can invade other people by using an Ominous Ringing Bell, the goal of invasion is to defeat the host.
  • [Note: mistranslation here - invaders can use Parting Shot to end an invasion, host cannot use Parting Shot on them], and invasions will also end if the invader dies or the host enters a boss area.
  • Some areas will have a Bell Maiden already present, and she lures invaders to your world.
  • The Bell Maiden may also appear when you request/begin co-op.
  • In the Chalice Dungeon you may see “illusions” of other players in the same part of the dungeon (this is different from the network test alpha where you could see illusions anywhere, this point implies they will only exist in CD- then again, a screenshot below shows an illusion in Central Yharnam, so the language might be unnecessarily restrictive).
  • You can click someone’s Messenger tombstone to see how they died anywhere in the game.
  • You can click someone’s Messenger notes to tongue but hole
  • There are 2 types of Chalice Dungeon: normal and generated.
  • You can only generate a dungeon online, but you can play either type online or offline.
  • You can share generated dungeons online.
  • PS+ is required for pvp/co-op, asynchronous features (notes/tombstones/phantoms), and sharing your Chalice Dungeon configuration. You can download patches and other people’s Chalice Dungeon configurations without PS+.
  • There will be a Day One patch (improve performance/online gameplay usability).

#40

This is legitimately scary.